Thursday 28 February 2013

Amiina's Game Of Life - 2, Cellular Automata


Rules from the original "Game of Life":

        1. Any live cell with fewer than two live neighbours dies, as if caused by under-population.
        2. Any live cell with two or three live neighbours lives on to the next generation.
        3. Any live cell with more than three live neighbours dies, as if by overcrowding.
        4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

Added rules from the original "Game of Life" with the new interacting elements: "food", "obstacle", "thin ice":

        5. Any dead cell with "food" neighbour becomes a live cell, as if by recovery.
        6. Any live cell with "food" neighbour generates another live cell, as if by reproduction.
        7. Any live cell with "obstacle" neighbour dies and turns into obstacle, as if by disease.
        8. Any live cell with "thin ice" neighbour dies, as if by accident.

Below is the model of a quite depressing story where the world was taken over completely by disease and bad luck with neither live or even dead remaining:












Live Cells:

Dead Cells:

"Obstacles" or disease:


"Thin Ice" or bad luck/accident:


"Food":


Complexity/simplicity of the interactions:



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